The most authentic thing about Stone Age is the dice rolling cup, but you can't quite appreciate it without smell-o-vision |
Stone Age is a pleasurable introduction to worker placement games, one of the hallmarks of modern Euro games. As an owner of an MBA, I heartily endorse the concept of getting others to do your work for you.
Publisher:
Z-Man
Good for People who Grew up
Weird things on the ground
Ease of Learning:
Players have a lot of options on their turn, but most are basic and similar to each other, so they don’t take long to explain. New players should be able to develop a basic strategy almost immediately, though the timing and more focused strategies take more experience.
Fidgety Index
Universal Theme:
Player Count and Length:
2 to 4. Works fine for all counts, but more cutthroat with two. Takes 1 - 1:30 hours to play. Expansion adds pieces for a fifth player, but I wouldn't recommend it.
Expansions:
Style is the New Goal is a dumb expansion with a dumb name (So bad that the newest edition is just called Stone Age: The Expansion), which is unfortunate as Stone Age could use a quality expansion. The main addition, jewelry, removes one the main tensions of the game, getting the right resources you need. The new huts are interesting, but can be overpowered if they come up early. And adding a fifth player to game not designed for 5 players is usually not a good idea.
Spin Offs:
None. Settlers of the Stone Age is a Settlers game and not a Stone Age one.
Introducing the Game to New Gamers:
Encourage other players to take the farm/babies/tool actions early and focus on buildings/cards late. Don't use the "starvation" or a rush strategy. Don't take spaces that you know your opponent needs, but you do not.
Apps:
Links:
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