Gateway Games:
Alhambra
Bohnanza
Catan
Codenames
Dixit
Dominion
Pandemic
Small World
Splendor
Stone Age
Ten Days in
Tichu
Ticket to Ride
Wit & Wagers
Categories
Game Title:
Alhambra
Bohnanza
Catan
Codenames
Dixit
Dominion
Pandemic
Small World
Splendor
Stone Age
Ten Days in
Tichu
Ticket to Ride
Wit & Wagers
Categories
Game Title:
This section I try to say something
personal yet witty. Occasionally I succeed.
Publisher:
Designer:
Elevator Pitch:
Short explanation of
the plot of a game. We are not going into
too much depth here, just giving a taste to see if it sounds interesting.
Personal Impression:
What I think of the
game, which isn’t especially important until you happen to be trying to play a
game with me.
Good for People Who Grew up Playing:
Many gateway games
take element from popular but flawed older games that you may have played while
growing up. It is one of the main criteria
I use to pick out what gateway game to introduce you to. For instance, if you liked Risk, you will be
a good candidate for Small World, while a card player will probably enjoy
Tichu.
Ease of Learning:
Since many of the
people to whom you will be teaching these games will have little gaming
experience, it is important that the rules be simple to understand for novices. Particularly we will focus the complexity of
taking a turn and understanding the goal of the game.
Fidgety Index:
One of the
difficulties in getting newcomers to play games is holding their
attention. I may be excited to try new
game mechanics, but someone else might just see bits of cardboard. However, if players have something to do
while they learn and play the game, such as build a mini city of meeples or
examine interesting art they may be more engaged. Fidgety index measures how good a game is at
keeping players interested with things auxiliary to gameplay.
Universal Theme:
How strong is the
theme? How much does it relate to game
play and how much will the average person care about?
Player Count and Game Length:
With how many players
can the game be played? How many players
should the game play?
Expansions:
In business speak we call this vertical integration. Some individuals would rather add to games
they like rather than trying new ones.
Luckily many gateway games offer numerous expansions to part you with
your money. This section looks at which
expansions you should add to the base game and which you can do without.
Spinoffs:
Games that are not
direct expansions, but similar in theme, mechanics, or design.
Introducing the Game to Novices:
It can be hard to
teach people new games. If you are an
established gamer, the chances are high that you are going to be better than a
gaming newbie, particularly if you played a particular game numerous times
before. You usually don’t want to
mercilessly crush people you are introducing to the hobby, but you also want to
avoid playing down to them. This section
is advice on how to navigate that divide to ensure that new players get to
experience what is enjoyable about these games.
This advice isn’t right for all players, overly aggressive people might
want a cutthroat introduction, but it generally will help you not be a jerk.
Apps:
Talks
about the digital applications of games or other ways to play the game
virtually. I have mainly Apple devices,
so the focus will usually be on ios.
Links:
Places to buy, play, or learn more about games.
No comments:
Post a Comment