Tuesday, August 16, 2016

Hosting A Game Night Part #1

We host a biweekly game night where we invite people over to play games and eat tastiness at our place. We started our game night about four years ago. Previous to that we had hosted game days every now and then, but not on a regular schedule. The direct impetus for starting a game night was that I was going to start having class on the night of my regular gaming. So if I didn't host my own gaming night, I might not to get to play at all. That would be sad. How would I know if I was superior to my brethren without games?

There were other reasons hosting a game night made sense. Previously deciding when to have gaming was just too stressful. What days worked best for us? What other event was going on? When should we send the invite? Was it too late? Would anyone come? Do we really feel like having people over? A regular game day doesn't fix all of those issues, but it does help.

Also, one of the things that I realized quickly with going to school at night is that it killed my will for social interaction. I was pretty sure if I didn't force myself to have some human contact, I might curl in a hole for three years. This proved true, there were plenty of times that I kind of hoped no one would show, so I could crash, though I was usually glad that it didn't happen.

There were lesser reasons too. It minimized confusion. Prior to this we had someone show up a week late to gaming once. It was weird. We are also, by nature, homebodies, preferring to have visitors then venture out into the cold dark world (or the hot bright one).  I was also acquiring a number of games that I hadn't gotten to play.  Without a dedicated game time, it is it difficult to get in those three plus hour heavy euros*

Also difficult with a game night.

So Cherry Gaming was born. We made it Friday night, as I wouldn't ever have classes then . Also, I don't mean to stereotype, but the venn diagram between gamers and bar hoppers has a minuscule inner circle. Now we just needed people to come.




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