Tuesday, September 6, 2016

Resistance

I never can tell which gnome is lying

It is generally frowned upon to call people lying, traitorous scum in polite society.  Resistance is a pleasant diversion from that norm as you wildly accuse people of being vermin filth.  The game doesn't work well for people who can't tell a lie or are sensitive to that type of thing.  For people who only think their spouse can't tell a lie though, it’s perfect.

Publisher:

Indie Board and Games

Designer:

Don Eskridge

Elevator Pitch:


You start the game by getting a secret role, either you are part of the rebellion or a spy, with the spies knowing who is in their crew.  Each round, a group of players is selected to perform a mission.  Good players must succeed on missions, but spies may secretly choose for them to fail.  Resistance players have to determine who the spies are while spies need to avoid being caught while sabotaging missions. 

Personal Impression:

I quite enjoy Resistance, but I don’t always want to play.  It is intense and it requires the right group to shine.  It is a social deduction game, so if the group isn’t very social it falls flat.  It can be aggravating as trying to determine the quiet one in the corner or the one who does the same thing every game regardless of role.  However, in a group of loud-mouthed opinionated folk who don’t take themselves too seriously, it is a blast.  Most of my plays have been with the Avalon set or the base game without the cards, given a consensus that the cards were dumb.  The roles from Avalon tend to make it more interesting for the people with roles, but diminishes the fun a little of everyone else.



Good for People who Grew up Playing with

With toy cars that you raced across the living room and recorded elaborate statistics detailing which car went further without flipping… or was that just me?
  
Ease of Learning:

Learning the rules is very simple.  Figuring out how to distinguish between resistance and spies, well, I'll let you know when I figure it out.


Fidgety Index

Nothing much to play with except the precious feelings of the rest of the assembled.


Universal Theme:

There are thematic social deduction games, but Resistance was designed to be simple and quick, so it had to lose things like having a coherent story.  Half the time I forget if the “Resistance” are the good guys or the bad guys.



Player Count and Length:

5-10.  Works best somewhere in the middle.  Five players games limit the player options,,while at 9-10 it becomes difficult to keep track of everyone and get them involved.  The game is fast, playable within a half hour.  It is one of Resistance’s main selling points compared to previous social deduction games.

Expansions:

Hidden Agenda adds the Avalon roles discussed below to the base Resistance as well as some other goodies.

Hostile Intent adds three new modules to the game giving additional ways to play.
Hidden Agenda & Hostile Intent amazingly enough includes the previous expansions as well as a couple new modules.

Promos offer additional possible roles.

Spin Offs:

Resistance Avalon is essentially the same game with a King Arthur theme. However, it replaces the cards in the base game with roles.  You can choose which roles to use in each game based on interest and balance.  Each player then may get a specific role on their loyalty card in the beginning.  For example, Merlin knows who all the traitors are, but if the traitors figure out who he is, they win the game even if they lose 3 missions.  Currently you can get all of the Avalon roles as expansions or promos to the base Resistance, but the Resistance cards and expansions are not available for Avalon.

One Night Revolution is a meld between One Night Werewolf and Resistance though more the former than the latter.  The game takes place in one night, so all you do is take an action, discuss and vote for the traitor.  I liked it though it felt more like a logic problem than a social deduction.

Coup is a bluffing game set in the same universe.  You have two roles and may take actions based on what roles you claim to have as long as you aren’t called out for lying. I found it okay, but not as gratifying as Resistance.   I prefer the binary problem of good vs evil rather than the need to re-determine whether someone is lying each round.

Introducing the Game to New Gamers: 

Don't pick on them too much.  Or not enough.

Apps:

None to play the game, but there are companion apps to aid in the opening spiel as well options to play Resistance online through forums.  

Links: