Publisher:
Rio Grande Games
Good for People who Grew up Playing:
Magic or other collectible card games.
Ease of Learning:
The basic rules of
Dominion are pretty straightforward, though the timing of when you do things
can be a little confusing if you haven’t played similar games before. Most of the complexity is in what cards you
use (you pick 10 kingdom cards to play with each game), so you can choose how
difficult you want the game to be. There
is the added difficulty that after you learn how cards work, you will likely be
using at least some different ones in the next game.
Fidgety Index
Universal Theme:
Player Count and Length:
2-6 though I wouldn’t
recommend 6. It varies depending on
cards used and player’s analysis paralysis tendencies. Let’s say 20-45 minutes with perhaps another
10 minutes to setup and take down the cards.
Expansions:
I am morally obligated
to buy every Dominion card ever made.
Your god may not require such an obligation, but still having an
expansion or two will greatly increase replay-ability and strategic depth. The base games is not as well balanced as
future sets, which allows for some boring strategies to prevail. Basically any expansion fixes this problem.
Intrigue: The first expansion and the only one to
include all the base cards, which allows it to be playable out of the box. When combined with the base set it allows for
up to 6 players if you want (you don’t). It adds interactivity which is good, but some
of that comes in crippling attacks, which can be less enjoyable. It also introduces cards with multiple
choices.
Seaside: Seaside
provides cards that affect the current turn as well as the next, called
duration cards. Once you understand the
duration mechanic, the cards are simple to use. If you are going to get one expansion, this
is the one I’d recommend.
Alchemy: The most controversial expansion, Alchemy is
a mini-expansion that provides another currency called potions. It features
some powerful game changing cards, though the changes aren’t always fun.
Prosperity: Essentially, Dominion on steroids. Prosperity
lets you do insane things as you go for platinum and colonies. It is great fun, though you will probably appreciate
it more if you play some other sets first.
Cornucopia: A mini-expansion that encourages variety, so it’s
good if you are the type of player who likes to try everything.
Hinterlands: Has cards
that have an effect when acquired. This
originally was going to be a starter set, so the cards are on the more basic
side.
Dark Ages: The last expansion designed before Donald
Vaccarino was done. It is filled with
cards that change into other cards or have trash or upgrade related
effects. And Rats. A huge set and a fairly complex one, so
including them can slow the game down dramatically even for experienced players.
Guilds: Designed before Dark Ages, but released
after, guilds is a mini set that features cards you can overpay for and cards
that let you save up money. It is fun, but
the fact that you can pay any number for specific cards greatly increases the
amount of options.
Adventures: The first after Donald Vaccarino decided he
wasn’t actually done making Dominion Expansions. Donald originally planned on making Dominion
spinoffs, but mostly gave up on that idea.
Instead he threw everything in here.
This is the kitchen sink expansion.
Fun, but probably not for a new player.
Base Cards: The money and victory cards of dominion with
alternate art. These allow multiple games
to be played by different groups simultaneously, or for the expansions to be
played without first acquiring the Original set or Intrigue.
Promos: A half a dozen
or so other kingdom cards. I especially
like the black market, though it is a pain to setup.
Spin Offs:
There are hundreds of deck buildings game now. With few exceptions, when these other games, I wonder why I'm not just playing Dominion.
Introducing the Game to New Gamers:
Choose a simple set
that has a little of everything. Try the
crazy strategy you always wanted to try rather than the most efficient. Avoid buying devastating attack cards. Buy cards your opponents aren’t to show how they
work. Try not to end the game before
opponents’ decks can get going.
Apps:
Once upon a time there
was a website named isotropic. It was
free and glorious and I spent countless hours playing thousands of games
there. Then it went away and was
replaced by something less free and far less wonderful. To give you an idea of the problems, in the current app, which has been years in the making, you have to purchase in-game currency to buy expansions, but the units of the in-game currency you can buy do not match expansion prices, forcing you t overpay already ridiculous prices. Of course if the product was good, I'd pay whatever the cost. It is not, it is terrible, lacking standard features like ability to play offline. Thus ended my online play of Dominion. There are some knock off apps (Android has a
pretty good one) to hold you over until the Dominion license reverts to someone who knows what they are doing.
Links:
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Sunday, February 21, 2016
Dominion
Labels:
Dominion,
Gateway Games
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