Or as it is referred to in
our household, “World Go Boom!” Pandemic
is co-op game which means all players are on the same team trying to defeat the
game itself. It is good for individuals
who are not that competitive or those that want to join a mob to strike down
colored cubes.
Publisher:
Z-Man Games
Good for People who Grew up Playing:
Team based games and
sports.
Ease of Learning:
Pandemic is on the
more complex side for a gateway game.
Some of the game play steps, like shuffling used cards and putting them
back on top of the deck, are unusual if you haven’t played this type of game
before. Pandemic also has a very tight
rule set, so one mistaken rule can cause the game to be super easy or
impossible. On the bright side, an
experienced player should be able to take care of the setup and game flow,
leaving new players only to worry about what actions they need to take, which
is pretty straightforward.
Fidgety Index
Universal Theme:
Pandemic oozes
theme. You can feel the pain of the poor
infected people of Santiago as you leave them to die lonely deaths while you take care
of outbreaks in Eastern Europe. Plus
there are vials! And petri dishes!
Player Count and Length:
2-4. Fine in any count, but it little more difficult with more players. Game lasts about
an hour and a half, but it can be much shorter if you die horribly early on.
Expansions:
Pandemic expansions are mainly modular, which
lets you pick and use the parts of them you are interested in and ignore the
rest.
On The Brink adds
purple cubes which can be used for game variants. We use these occasionally to change the game
up and increase difficulty. Mostly
though we use the new roles and events of the expansion to increase variety. Brink also adds rules for a bio-terrorist who
plays against the rest of the players.
For us this changed the feel of the game too much to be worth using. Finally, it includes rules for 5 players.
In the Lab takes the
very simple cure action of the base game and makes it much more involved. It makes the game even more thematic and
allows for some tough decisions, but the added complication might scare off
players.
State of Emergency
adds some more challenging ways to play.
Spin Offs:
Forbidden Island and
Forbidden Desert are similar games to Pandemic also designed by Matt Leacock. They are in many way simpler versions of
Pandemic which makes them good introduction games for children or non-gamers.
Pandemic Contagion
lets you play as the disease trying to wipe out humanity. It is the only Pandemic game not designed by
Leacock and thus the most different.
Pandemic the Cure is a
dice version of the game. It is more
portable and faster to setup and play.
It is more random than its big brother diminishes the Alpha player
problem. Highly recommended.
Pandemic Legacy Season
One is the newest Pandemic game. The
game comes in two versions, red and blue.
They are different in that one has a red box and one has a blue
box. A legacy is a game system in which your
actions in one game affect future games.
You play a series of 12-24 games with a narrative that ties them
together. There are hidden elements of
the game that only get revealed when certain conditions. Thus far the game is wildly popular, reaching
the status of number #1 rank on board game geek. We are currently in August of our campaign, and
while my personal ranking doesn’t have it quite that high, Legacy adds a
compelling narrative arc and many surprises to an already great game, so there is little
to complain about.
Introducing the Game to New Gamers:
Most criticisms of
Pandemic revolve around the concept of the Alpha player. An alpha player is a person when the most
experienced or aggressive player at the table tells everyone else to do. Since in Pandemic everyone is one the same
team and there is little player specific hidden information, it is susceptible
to this problem. Thus your job as a
teacher is to make sure everyone makes their own decisions, even if they are
suboptimal. You can provide options or rationales,
but do not tell players what actions they must take.
Apps:
There is an ipad version
of the game, which is okay. The graphics
and mechanics are fine, but it doesn’t give me the same excitement to beat it as
when it is on the table.
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